It’s hard to find anyone who can actually explain how the economy works in Victoria 2. Paradox’s 2010 Victorian strategy game and government simulation is impressively complex, even by Paradox’s own standards, a decade later. Fortunately, the studio says that the upcoming sequel, Victoria 3, will be much easier to learn – you do not need an economics degree to start playing.
The latest Victoria 3 developer diary shows some of the work the team has done on the in-game UI; mainly menu bars, text and other items in the interface. It takes some cues from Crusader Kings III, which made several transformative updates to the way it displays information compared to its predecessor. Among the most notable changes was its embedded tooltip system – and this is something Victoria 3 will use as well.
If you hover over a highlighted text in the game, a tooltip will fly out of your mouse that provides more information about whatever you’re watching. In that text you will see more highlighted terms, which in turn will lead to more tooltips if you hold the cursor over them. You can keep digging through the game’s knowledge base this way – it’s basically like having the game’s official wiki sitting right next to your mouse cursor.
This includes big ideas, says Paradox – basic concepts like pops, dividend tax or market price. Each of them will be displayed in text that you can hover over and learn more about, using highlighted text to explore more about each concept.
Paradox also says it is also working hard on the tutorial for Victoria 3. “Our intention is still to allow you to learn even the most advanced concepts the game is based on while playing,” the developers write. “One aspect of this is the tutorial, which we’re focusing more on than ever before.” More information on this will be provided in a future diary entry.
We still do not have a fixed release date for Victoria 3 yet, but we expect it to be released sometime this year.
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