Forever Skies look like Subnautica in the air


When I watch the trailer for the upcoming craft-o-survival game Forever Skies, I now understand how people who fear the sea must feel about Subnautica. While I am happiest in the water, I know that depths and strange sea life provide many other heebie-jeebies. But heights make me pray for death. So a game about exploring the sky and the skyscrapers over the ruins of human civilization in a customizable airship, oh yeah, I want to die now, thank you very much.

Due to early access sometime in 2022 (then fully launched a year or so later), Forever Skies is set in the future after the Earth is ravaged. A mysterious cloud hangs over the surface, now home to a strange new life, and the civilization that built itself up to escape is now in ruins. A classic setup for a good time. We will get to explore in a fancy airship, customize and maintain it while searching for supplies, new tools and the like, eventually hoping to find a cure for a disease.

It all looks and sounds pretty subnautical to me: a goal-oriented survival game about exploring, building your home and meeting strangely new life, with light elements of hunger and thirst, but (sounds like?) Not a NEO Scavenger class surviving them up . I’m ready for that. Or would be if up was not the most awful place.

A photograph of Forth Bridge emerging from thick cloud.

“It’s so cool!” I thought and stopped every ten meters to take a picture of the bridge inspired by the one in GTA: San Andreas. “I hate this!”

The spiers above the clouds like. I like that. But it turns out that even being over thick clouds gives me fear. We had an amazing hair (sea fog) the second week that I cycled through and then over. I did not enjoy being on a bridge over it. The cloud that was close under my feet made the drop feel worse as an unknown size. Maybe I was thousands of feet up in the air, and who knew what was lurking downstairs? No. No thanks. I now understand what you think about the sea.

This is the debut game from the new studio Far From Home, though they say members have previously worked on games, including Dying Light and Divinity. They plan to launch Forever Skies for early access with an estimated 30 hours of single-player stuff to do. Then they will make the early access deal by fixing things while adding new things, which here can include new locations, new airship modules and four-player co-op.

Forever Skies hits Steam Early Access later this year.

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